-95%
Gog
We Are The Dwarves
Deal overview
We Are The Dwarves is currently 93% off on Gog — down to $1.05 from $14.99.
At 93% off, this is one of the deepest discounts We Are The Dwarves reaches on Gog — near its typical floor.
That works out to $13.94 off the Gog list price of $14.99.
This deal is for the PC version. Click View Deal to open the official Gog page — prices and regional availability are confirmed at checkout, not by GamesCreed.
Before you buy, read our buying guide or compare more gog deals on GamesCreed.
About this game
We Are The Dwarves takes a premise you don’t see much in tactics games, dwarves as space explorers, and builds a real-time squad game around it. The Dwarven homeworld’s stars are burning out, so three astronaut dwarves get shoved into the Endless Stone to find a new one, and what they find is less “space opera” and more “hostile cave systems full of things that want to eat you.” The hook is the trio itself: three very different fighters you have to coordinate, not just click through one at a time.
How it plays
You control Forcer, Smashfist, and Shadow at once, and each one solves problems differently. Forcer handles ranged damage and can line up bigger hits with prepared attacks. Smashfist wades in and brawls, dishing out heavy melee punishment up close. Shadow works the edges, picking off targets with archery and stealth kills from a distance. None of them is built to solo a fight, so the game leans on you layering their abilities together, softening a target with Forcer, letting Smashfist absorb the aggro, and having Shadow clean up from the shadows. Each dwarf has his own skill tree, so you’re shaping how stealthy, aggressive, or ranged-focused your squad becomes as you go. The other big system is active pause: you can slow time way down to nearly a stop, queue up commands for all three dwarves, then let it play out. That’s really the game’s rhythm, plan under pressure, execute, adjust. Enemies aren’t just standing there waiting either, they react to noise, movement, and scent, so a loud approach or a badly timed dash can bring more trouble than you bargained for.
Who it’s for
This is a good fit if you like tactical, party-based combat and don’t mind a game that wants you to pause constantly and think before you act. Fans of squad tactics or isometric RPGs with a slower, more deliberate pace will feel at home here, especially if you enjoy tinkering with skill trees and figuring out how your characters’ strengths cover each other’s weaknesses. If you want something twitchy and fast, or you’d rather just point-and-click through fights without managing three separate skill sets, this probably isn’t going to click. It also asks for patience with its systems rather than handing you an easy power fantasy from the start.
Is it worth it?
For the right player, someone who wants a tactical adventure with a genuinely different setting and a combat system built around coordinating three distinct roles, this delivers a fair amount of depth for what it is. It’s the kind of game that rewards sitting with its mechanics rather than rushing, and the active pause system gives it a puzzle-like quality that a lot of action games don’t bother with. It’s not a AAA-scale production, so go in expecting an indie-sized experience rather than a sprawling epic. That said, it’s exactly the kind of title that’s easy to recommend picking up on sale, since the tactical depth and unusual premise are worth exploring even if you’re not sure it’ll be a long-term favorite.
Quick facts
Genre: Action, Adventure, Indie, Massively Multiplayer, RPG, Strategy. Developer and publisher: Whale Rock Games. Platform: PC (Steam). Released February 25, 2016.