-96%
Fanatical
DungeonUp
Deal overview
DungeonUp is currently 91% off on Fanatical — down to $0.44 from $4.99.
At 91% off, this is one of the deepest discounts DungeonUp reaches on Fanatical — near its typical floor.
That works out to $4.55 off the Fanatical list price of $4.99.
This deal is for the PC version. Click View Deal to open the official Fanatical page — prices and regional availability are confirmed at checkout, not by GamesCreed.
Before you buy, read our buying guide or compare more fanatical deals on GamesCreed.
About this game
DungeonUp takes the climb-a-tower dungeon crawler and refuses to let you memorize your way through it. Every run reshuffles the layout, so the puzzle you’re solving is never quite the one you solved last time, and that alone changes what kind of game this is.
DungeonUp is a dungeon crawler built around small, constant decisions rather than twitch reflexes. You move through a tower one room or corridor at a time, and almost every step forces a choice: fight this monster or avoid it, grab this item or save your resources for something worse down the line. Because the levels are procedurally generated across five zones, you can’t lean on a walkthrough or a memorized route the way you could in a fixed-layout game like Tower of the Sorcerer, which this one clearly takes cues from. Each zone ends with a boss fight that’s less about damage output and more about reading the encounter correctly, since going in with the wrong stats or items can end a run fast. Scattered through the campaign are levels built around secrets and light plot beats, plus dozens of items, some of which are really small puzzles in disguise. There’s also a separate Maze Mode for shorter sessions, and player-made maps if you want more content once the main tower stops surprising you.
How it plays
The loop is simple to describe and harder to master: walk forward, hit a fork in the path, and weigh a decision with incomplete information. Do you have enough health or the right item to survive the next monster? Is it worth backtracking for a chest you skipped? With over 40 monster types, some carrying special abilities, and 40-plus items to manage, the game is really asking you to plan a few steps ahead rather than react in the moment. Three difficulty tiers mean you can play it as a relaxed puzzle box or a genuinely punishing strategy game, and since no two runs generate the same tower, the “figure out the trick” satisfaction resets every time you start over.
Who it’s for
This is a natural fit for people who like their strategy in bite-sized, turn-by-turn form: fans of roguelikes, puzzle-adjacent RPGs, or anyone who enjoyed the resource-management tension of Tower of the Sorcerer-style climbers. The 16-bit sprite work keeps things simple and readable rather than flashy, which suits the deliberate pace. If you want fast combat, flashy skills, or a hand-crafted story-driven dungeon, this isn’t that game, the fights are more about calculation than action, and the plot is a light garnish rather than the main course. It also rewards patience; if restarting a run because one bad choice snowballed sounds frustrating rather than fun, this will wear on you.
Is it worth it?
For the specific itch it scratches, careful, choice-driven dungeon climbing with real replay value from its procedural generation, DungeonUp delivers a lot of mileage. Five zones, dozens of monster and item types, three difficulty settings, and a separate maze mode add up to a game you can dip into repeatedly without it going stale, especially since every run is a new layout to puzzle through. It’s not a game built to impress with production values, so go in expecting a focused, mechanics-first experience rather than spectacle. As a sale pickup it’s an easy recommendation for strategy and roguelike fans, since the replayability means you’ll likely still be poking at it long after the initial download.
Quick facts
Genres: Adventure, Indie, Strategy. Developer: Clewcat Games. Publisher: Plug In Digital. Platform: PC (Steam). Released: September 4, 2015.