Steam

VHOLUME

VHOLUME is a melancholic first-person parkour adventure set in a dystopian brutalist city where bureaucracy turns a simple task into an odyssey.

VHOLUME

Deal overview

VHOLUME is listed at $8 on Steam.

VHOLUME is at full price right now. We track it so you will see the moment a genuine discount lands.

The lowest we have tracked is $7.20, so this is not quite the floor.

As a recent release, discounts this early are relatively uncommon.

Genre: Casual, Indie · Developer: Nathan Grange, Léonard Lemaitre, Niels Tiercelin · Release: Aug 21, 2026.

This deal is for the PC version. Click View Deal to open the official Steam page — prices and regional availability are confirmed at checkout, not by GamesCreed.

Before you buy, read our buying guide or compare more steam deals on GamesCreed.

About this game

VHOLUME drops you into a gray, overregulated version of Afro-Eurasia where a single man named Robert has to fight a faceless Ministry just to get his family’s ration tickets back. That premise sounds bleak on paper, but the game turns it into a playground: this is a first-person movement game built around getting from one bureaucratic checkpoint to another as fast and as cleanly as your legs (and momentum) allow. The hook isn’t the story, it’s the feeling of chaining a run, jump, and slide together without ever touching the ground the “normal” way.

How it plays

At the most basic level you’re running, jumping, climbing, and sliding through a city that was clearly designed with speedrunners in mind. The levels aren’t just corridors to walk down, they’re built to reward players who look for the unconventional path: a ledge you can chain into a slide, a wall you can climb past instead of going around, a shortcut that skips half the intended route. The game leans hard into momentum, so how you carry speed from one obstacle into the next matters as much as your reflexes. Once you’ve got a level figured out, the real game becomes chasing your own best time, and you can bring that competitive streak into multiplayer, where you play alongside friends and see ghost recordings of other players’ routes through the same space. If you find a trick nobody else has, you can share it just by existing in that run. Steam Workshop support rounds it out, letting the community build and share its own levels rather than leaving everything to the base game’s design.

Who it’s for

If you’ve ever loved the feeling of finding a skip in a parkour or platforming game, or you spent time in Mirror’s Edge trying to shave seconds off a route, this is squarely aimed at you. It rewards experimentation and repetition, and the ghost/multiplayer angle gives it a social, competitive layer that a lot of solo movement games don’t bother with. It’s less for people who want a story to sink into or a game that holds their hand. If you find precision platforming frustrating rather than satisfying, or you’re not interested in replaying the same level to shave off time, this one probably won’t click. It’s also a casual indie title in scope, so don’t go in expecting a sprawling campaign.

Is it worth it?

For the player it’s built for, movement-obsessed, speedrun-curious, happy to learn a level inside and out, this is the kind of game that can eat way more hours than its price tag suggests, especially once Workshop levels start piling up on top of the base content. It’s a narrower pitch than most casual indie games, so it’s fair to try to get a read on whether the movement feels good to you before committing (a lot of these games live or die on how the jump and slide actually feel in your hands). Given that niche appeal, it’s a smart one to grab when it’s discounted rather than at full price, especially if you’re on the fence. Sale pickups like this tend to reward patience: let it sit in your library and dip in when you’re in the mood for something skill-based and replayable.

Quick facts

Genre: Casual, Indie. Developer: Nathan Grange, Léonard Lemaitre, Niels Tiercelin. Publisher: IronEqual. Platform: PC (Steam). Release date: August 21, 2026.

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