-90%
Steam
Project P.I.T.T.
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Deal overview
Project P.I.T.T. is listed at $9.99 on Steam.
Project P.I.T.T. is at full price right now. We track it so you will see the moment a genuine discount lands.
The lowest we have tracked is $7.99, so this is not quite the floor.
As a recent release, discounts this early are relatively uncommon.
Genre: Action, Casual, Indie, Simulation · Developer: Froke · Release: Aug 19, 2026.
This deal is for the PC version. Click View Deal to open the official Steam page — prices and regional availability are confirmed at checkout, not by GamesCreed.
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About this game
Project P.I.T.T. drops you into the strangest first day of work imaginable: you’re an intern whose entire job is building rubber ducks by hand and feeding them into a hole in the floor. That hole, the Maw, is hungry, and it does not stay satisfied for long. What starts as a simple crafting task turns into a physics-driven production puzzle set inside a chunky, brutalist, PSX-style office complex that feels equal parts sterile and unsettling.
How it plays
The loop begins small: assemble a duck, toss it in, get paid, repeat. Froke builds the game around escalation, so that simple cycle doesn’t stay simple. As you earn your keep, you unlock new tools and stranger products to manufacture, along with the mechanical building blocks (magnets, fans, panels, pistons, launchers) needed to move objects around without touching them yourself. The real hook is in stringing those pieces together into a working line that keeps pace with the Maw’s growing appetite. Chain the right combos and your throughput climbs, which means better payouts and, eventually, systems that assemble and launch products almost on their own. Every phase pushes the facility a little further from a normal workplace and a little deeper into whatever this place actually is.
Who it’s for
If you like tinkering with physics-based contraptions, the kind of game where you’re constantly rearranging conveyor-adjacent gadgets to squeeze out more efficiency, this is squarely aimed at you. Fans of automation and Rube Goldberg-style problem solving will recognize the appeal immediately, and the low-poly corporate horror-comedy dressing gives it a personality that separates it from a dry sandbox toy. It’s also approachable enough for players who just want a weird, low-stakes game to poke at without a steep learning curve. Where it won’t land is with players chasing a tightly written story or deep strategic systems. The narrative mystery here is more atmosphere and implication than plot, and the core task, building and feeding objects to a pit, stays mechanically grounded even as the systems around it get more elaborate.
Is it worth it?
For players who already know they enjoy production-line and automation games, Project P.I.T.T. reads like a focused, personality-driven take on the genre rather than a sprawling one, and that focus is part of its charm. It’s the kind of indie title that rewards curiosity over long-term commitment, so it fits naturally into a sale-browsing habit: something to grab when the price dips and you want a game you can sink into for a satisfying stretch without a huge time investment. If the premise and the PSX aesthetic appeal to you, it’s a reasonable bet whenever it’s discounted, especially for anyone who already gravitates toward physics sandboxes and absurdist workplace humor.
Quick facts
Genre: Action, Casual, Indie, Simulation. Developer: Froke. Publisher: Pretty Soon. Platform: PC (Steam). Release date: August 19, 2026.